Everyone is always asking in the MGG group about which mutant is the best in Mutants: Genetic Gladiators. Here is my answer: All mutants are good if you use them on the genes they are strong against. The game is designed that you will never be able to have an all powerful mutant that can defeat all.
However, there are certain things that you should look out for when choosing your PvP defense team. But, before we do that, let me explain to you about the gene allocation of mutants:
As you can see from the gene weaknesses and strengths chart, you will want your mutant to be able to deal as much bonus damage to as many genes as possible. Below is a chart to show you which gene combinations:
These terms are first used by James Waddington. I am just helping him explain it. You are probably wondering which combinations are good. I will tell you the better ones and why. You will want to pick either Balanced, Defensive or Attacker genes. The reason is because they deal bonus damage to 4 genes whereas Short and Mirror only deals bonus damage to 3 genes.
To sum it up, touching genes in the weakness chart is not as desirable as the ones that are spread out. Lets take a look at Beetle Bot who has as its genes. So it will deal +25%/+50% damage to saber mutants. The 25% is wasted because if it was for example a Necro gene than you would deal bonus damage to Galactic and Cyber gene. However, you would deal normal damage to Zoomorph gene.
|Gene||+25% Bonus Against||+50%Bonus Against|
With that said, I would recommend that you only use Mirror and Short mutants if you don’t have any Defensive, Balanced or Attacker mutants. Here are some additional stuff that I will quote from James:
“First, mutants with touching genes have another weakness. not only do they lose out on 25% on offense because of overlapping bonuses, they also get stuck with a -25% damage at best against some gene behind them on the circle.
So that gives them a total of -50% worth of penalty, which is almost as much as the difference between a normal mutant and a bronze, or a normal mutant and a pvp/legendary one (60% over the whole circle, at 10% per gene type).
A bronze mutant with bad genes will only deal 10% more damage overall than a normal mutant with good genes. on the other hand, a silver mutant with bad genes is still better than a bronze pvp mutant with good genes by about 6%.”
PvP Defense/Attack Team Suggestions
Here are some ideas for your PvP team. I excluded PvP/Legendary/Zodiac mutants as not everyone will have access to them. The numbers beside the mutant is their speed.
|Balanced All Saber||Balanced All Necro||Balanced All Cyber|
|Bushi 3.85||Zomborg 4.54||Stealth Bot 5|
|Enforcer 4.16||Captain Bag ‘o’ Bones 5.26||Dead Bot 7.14|
|Martian Marauder 8.33||Undead Dragon 3.33||Deus Machina 5.26|
|Balanced All Zoomorph||Balanced All Galactic||Balanced All Mythic|
|Dracus Nobilis 3.33||Shell Shock 4.55||C’thlig 3.33|
|Parasite Queen 7.69||Nebulon 5.88||Medusa 4.54|
|Cerberus 5.88||Bounty Bug 5.26||Techno Taoist 4|
|Well Rounded Coverage A||Well Rounded Coverage B||Defensive Cover Team|
|Martian Marauder 8.33||Bounty Bug 5.26||Medusa 4.54|
|Undead Dragon 3.33||Cerberus 5.88||Dead Bot 7.14|
|Deus Machina||Techno Taoist||Enforcer 4.16|
|AoE Composition 1||AoE Composition 2||Attack Spread|
|Nordic Knightmare 4.76||Kaiju Kitty 5.56||Captain Wrenchfury 8.33|
|Leech lord 4.16||Astro Surfer 3.85||Bushi 3.85|
|Goliath 4 or Android 6.66||Pit Lord 3.33||Xenos 7.69|